Showing posts with label clix. Show all posts
Showing posts with label clix. Show all posts

Monday, September 1, 2014

Centipede


Back in the day, videogames were harsh and unforgiving like killer DMs. Centipede was typical of the shooter-type games of this period. You had a limited range of movement, and enemies advanced on you at an ever increasing pace until you could no longer keep up and were killed. This particular gaming paradigm has re-emerged with the advent of simple app based games, and seems to be as popular as it ever was.

1980 vs. 2012

For the videogame, we can see that the passage of 30 years has resulted in a marked improvement in the visual appeal of the game.

The giant centipede has also undergone a change over time. In the Monster Manual, giant centipedes are said to be about 1' long. Under the newer D&D classification, giant centipedes are now monstrous centipedes, and 1' specimens would be considered tiny or small. The modern giant centipedes are now really giant giant centipedes.

The miniatures closest in appearance to the monster described in AD&D are the giant centipedes from Citadel (Fantasy Specials FS39), Reaper (Dark Heaven Legends 03256), and Heritage (Dungeon Dwellers 1267).


The Reaper and Heritage centipedes scale out to 3' long, while the Citadel centipede is probably about 5' long. Not perfect, but the size is in line with that of prehistoric members of the Myriapoda subphylum that could be anywhere from to 3' to 8' long.

Larger centipedes are the D&D CMG Giant Centipede (Dungeons of Dread #56) on the left, and the HorrorClix Centipede (Nightmares #020) on the right. They are probably what is typically considered a giant centipede nowadays.


The DDM centipede has a decent pose, but the color selection leaves a bit to be desired. The mauve underbelly of the HorrorClix centipede is also a bit questionable, but I like this centipede a lot because of the legs and antennae.

And speaking of antennae, I don't think centipedes look right without them. These centipedes have been modified by adding antennae made from bent staples.


While I prefer the smaller giant centipedes, I'm not against having centipedes that tower over humans. I just think of them more as being supernatural creatures like Japanese centipede yokai.


The largest example is the Ral Partha Mukade Centipede (Bushido 53-918).


The legs and mandibles on the mukade have an angular appearance that is not very natural looking. I rounded the mandibles out with a file, but I just left the legs because there were too many to fix. I also added some whisker-like antennae which are typical of the omukade portrayed in Japanese prints.


I would have liked to add a mane as well, but I decided to preserve most of the miniature's original appearance because of its relative scarcity.

Finally, there is the Cryx Cankerworm from Privateer Press (34057). It's not really a centipede, but it's close enough. I bought the miniature because I liked the Cryx faction design aesthetic. It reminded me a lot of Clive Barker's cenobites from Hellraiser, and Tsutomu Nihei's silicon creatures (珪素生物; keiso seibutsu) from Blame!


I painted the carapace off-white just to be different, but now I wonder if it wouldn't have been better to paint it dark colored like everyone else.


I also modified the face because I wanted the model to look more like the concept art by Andrea Uderzo, with a visor instead of goggles, but I couldn't quite achieve the right appearance.


Monday, March 31, 2014

Snakes... Why'd it have to be snakes?

Snakes have been used symbolically by humans since at least the dawn of civilization to represent many different things, both good and bad. In the typical fantasy setting however, they are commonly portrayed as sinister creatures associated with evil cults.


Due to their small size, there are not many miniatures of normal snakes. The most accurate sized snakes come from HO scale train accessory sets. The first two small snakes are from the Busch Dandelions set (HO1220), while the larger constrictor is from the Preiser Showmen set (16342). For metal miniatures, there are two snakes from the Citadel C29 Creepy Crawlies series.


The HO scale snakes are just the right size, but they are pretty much devoid of detail. The Citadel snakes on the other hand, are slightly large, but I don't think they look too horribly out of scale.

Giant snakes are plentiful in the world of fantasy miniatures. The first are a pair of snakes from Grenadier – the Giant Snake from the Denizens of the Swamp boxed set (AD&D 2010), and the Sludge Serpent from the Horrors of the Marsh boxed set (Dragon Lords 2010). I've also included the Citadel C29 cobra again for a profile shot.


Next are a pair of giant snakes from the Mage Knight CMG – the Snake (Conquest #CM03), and Whisper (Conquest #CM04) originally had lizardman riders, but I removed them from the saddles.


Finally, there is the Iron Cobra from the Fiend Folio. It is described as being the creation of a great magic-user or minor deity, but despite being AC 0 and reasonably resistant to spells, it does not present much of a threat to even a party of 1st level adventurers.


There are two miniatures of the Iron Cobra that I am aware of. One is from the D&D CMG (which I don't own), while the other one is the Reaper Iron Cobra (Dark Heaven Legends 03655) shown below along with the Citadel cobra.


The Iron Cobra is supposed to be 3' long (even smaller than the Citadel cobra), but the miniatures that represent it are all much larger in size even compared to 28mm figures. I wonder if this isn't because people based the size of the Iron Cobra by this picture instead of actually reading the text.


I prefer the larger size, and it is easy enough to re-stat the monster to reflect this change. In any event, since it is an artificial construct, I don't see any reason why there can't be different types produced according to how the creator wants to use them. Small versions could be used for tracking and assassination, while large versions could be used as guardians.

This is nowhere more apparent than in real-life, where mechanical snakes have become a reality thanks to the marvels of modern science. Small mechanical snakes are designed for use in search and rescue operations, while larger mechanical snakes...




Saturday, December 14, 2013

More Hobbits


Tolkien writes that hobbits are between two and four feet in height, a fact that is echoed in this Warner infographic. But then, counter to depicting Bilbo as an everyman hobbit, Peter Jackson makes him a heroic 4' 2", almost as tall as his legendary great granduncle Bandobras Took.

I believe that most sources however, would agree that Bilbo was just average height at best.

WARNING! Not suitable for all audiences.


The hobbits from the Lord of the Rings HeroClix CMG are about two-thirds the height of a human-sized HeroClix. They can't be used as hobbits in 1/72 scale, but they are perfect as normal humans.



For miniatures that are more suitable as hobbits, we have to the left, four halflings from the Ral Partha Fantasy Collector Series. These are all taller hobbits that can be used to represent Fallohides. To the right is a Heritage hobbit from the Little People set (Fantasy 1311), and the R-Kiiv Merry Hibbot now produced by Center Stage Miniatures as a Halfling Adventurer (FEP-003).


The R-Kiiv Hibbot reminds me of the Ducreux self portrait used for the Archaic Rap meme, and seems even more appropriate given that he seems to hold a sack of coins in his hand.

Unfortunately, this is the best I could do...

Smaller hobbits include the Essex 15mm halflings, which seem to be scaled down versions of their 25mm line. To me they seem to be a bit undernourished, and don't quite have that chubby look that I like to see in a hobbit.



Last are some Irregular halfings. I know that I made fun of their 10mm halflings, but the 15mm halflings are actually quite nice. They are a bit on the short side, but are nicely rounded as hobbits should be.


I now have more hobbits than I know what to do with...

(Or try this link if you cannot access the video.)


Friday, May 31, 2013

Grumpy Old Stoners

Petrifaction is a process by which matter composing a [once] living creature is replaced with minerals, resulting in a change from organic material to stone. In the fantasy genre, the power of petrifaction has been instantaneous and lethal, but NetHack had an interesting variation where under certain circumstances, "stiffening" would occur over a period of time before the victim would fully transform to stone.

                        "But his wife looked back from behind him,
                        and she became a pillar of salt."


                        – Genesis 19:26


The myths and stories are never very specific as to what type of stone victims were turned into, but I can envision a Hargravian petrification spell table that details all the different types of minerals the enterprising sorcerer could change his victim into.

Dammit Edmund... They're minerals!

With regard to monsters that possess the ability to petrify their victims by gaze or with a touch, there are three main mythological creatures that have all been used in D&D and other FRPGs. Note that details about these creatures vary with the story being told, and some interpretations are of modern invention.

A. The Gorgon was depicted by the ancient Greeks with serpents for hair, wings, boars tusks, scaly skin, and a protruding tongue. Its visage was so terrible to behold, that the sight of its face would turn the viewer to stone. Somewhere along the line, the Gorgon turned into a triad of sisters – Medusa, Stheno, and Euryale.

                  "Near them their sisters three, the Gorgons, winged;
                  With snakes for hair – hated of mortal man"


                  – Prometheus Bound


By the fifth century B.C., writers started becoming more sympathetic to the Gorgons, describing them as both beautiful and terrifying.



Gorgons today, are commonly referred to as Medusae, and are most often depicted as having snake-like bodies due to the influence of Ray Harryhausen's work in the 1981 version of Clash of the Titans. This form is more reminiscent of Echidna, another serpent bodied female who is also said to have been depicted with snakes for hair (though I have yet to see any such images). Another recent invention is the depiction of Medusa's petrifaction ability as originating from her gaze, but from what I understand of the myth, it was always the other way around. It was not being looked at, or meeting her gaze that turned the viewer to stone, but it was rather seeing her horrible visage that did this.


Anyway, just as Echidna was known as the Mother of All Monsters, Medusa was similarly the progenitor of Pegasus, Chrysaor, Amphisbaena, and the poisonous vipers of the Sahara Desert.

As far as miniatures go, both humanoid and serpentine forms of the Gorgon exist, though I don't think I've ever seen a winged version as depicted on Greek vases. The two humanoid Gorgons below are from the Ral Partha Female Creatures blister (Personalities and Things that go Bump in the Night 01-087), and the Grenadier Monsters of Mythology box set (Fantasy Lords 6004).


The next miniatures are a Mage Knight Gorgon (Pyramid #041), and two Ral Partha Gorgons (Crucible 91-506). The Mage Knight Gorgon had a severed head in her right hand, but I removed it as superfluous.


Two smaller serpentine versions are the Grenadier Medusa (Monster Manuscript Vol.VI 1506, MM49), and the Citadel Medusa (C18 Night Horrors).


B. The Basilisk was first described by Pliny as a small snake that seemed to be made up of one part horned viper, one part cobra, and three parts fantasy. The appearance of the Basilisk evolved over time, and has given rise to a number of creatures with the ability to either poison or petrify their victims.

"It is a native of the province of Cyrenaica, not more than 12 inches long, and adorned with a bright white marking on the head like a sort of diadem. It routs all snakes with its hiss, and does not move its body forward in manifold coils like other snakes but advancing with its middle raised high. It kills bushes not only by its touch but also by its breath, scorches up grass and bursts rocks. Its effect on other animals is disastrous: it is believed that once one was killed with a spear by a man on horseback and the infection rising through the spear killed not only the rider but also the horse. Yet to a creature so marvellous as this - indeed kings have often wished to see a specimen when safely dead - the venom of weasels is fatal: so fixed is the decree of nature that nothing shall be without its match. They throw the Basilisks into weasels' holes, which are easily known by the foulness of the ground, and the weasels kill them by their stench and die themselves at the same time, and nature's battle is accomplished."

Natural History


Pliny's assertion that the Basilisk was a native of Cyrenaica is particularly interesting, because it is the location of the Libyan Sahara, where the drops of Medusa's blood were said to have spawned the poisonous vipers of that region. It could be interpreted from this, that the Basilisk is descended from Medusa.

The snake-form of the Basilisk is now largely ignored, and I propose using the term Asphynx (from SLASH'EM, a NetHack variant), or perhaps Ouraion (from the Hieroglyphica by Horapollo) to refer to snake-like creatures with the ability to petrify its victims.

The snake-form of the Basilisk was often portrayed with a crown on its head, demonstrating that there is a fine artistic tradition of illustrating monsters based on literal description that has been passed down from generation to generation.

Medieval sources describe the Basilisk as being hatched by a cockerel from the egg of a serpent or toad. Its glare had the ability to petrify a victim, and its breath was poisonous. This development lead to the next evolution of the Basilisk's appearance as a creature that was half rooster, half serpent. I would just call this particular creature a Cockatrice, and leave it at that.


For the final evolution of the Basilisk, we have to give credit to Ulisse Aldrovandi who provided an illustration of a Basilisk in his Monstrorum historia.


Aldrovandi's scaly eight-legged reptile ultimately gave rise to David Trampier's iconic Basilisk from the AD&D Monster Manual.



Two larger miniatures that can represent Greater Basilisks are the Grenadier Basilisk (Monster Manuscript Vol.I 1501, MM4), and the Reaper Basilisk (Dark Heaven Legends 02567).


For more standard sized Basilisks, there is the classic Grenadier Basilisk from the Denizens of the Swamp boxed set (AD&D 2010). Two different versions exist - one with a lifted foreleg, and the other resting on a rock. Next is a Heartbreaker Miniatures Thicket Basilisk (Magic: The Gathering 9135), and finally a Reaper baby basilisk from the Familiars II blister (Warlord 14087).



C. The Cockatrice was often mixed up in the Medieval mind with the Basilisk. The Cockatrice was said to have been hatched from a cockerel's egg incubated by a serpent or toad. It could either kill (through poison) or petrify its victims by its glare, touch (peck), or breath.



In any event, I think the common consensus is that the Cockatrice is half rooster, half serpent, and for gaming purposes retains a separate identity from the Basilisk.


One of the things that is difficult about the Cockatrice for scale comparisons, is how to interpret how big the thing is. In the Monster Manual, it is just listed as small. I have found other sources claiming Cockatrice are 3' high. Various Medieval illustrations indicate people envisioned Cockatrice as being fairly large. I'll stick with this interpretation, but obviously it can be whatever you want.


Two larger miniatures are the Citadel Cockatrice (C29 Large Monsters), and the Grenadier Cockatrice (Monster Manuscript Vol.II 1502, MM13). The Citadel miniature is a beautiful sculpt, though the wings were awful. I just wish that it was about half the size that it actually is.


Next are three smaller miniatures that look closer in size to how Cockatrice are depicted in medieval manuscripts. The first one is from Grim Reaper Casting (Nasteez 1105) now produced by Perth Pewter (N105). The second is from Reaper (Dark Heaven Legends 02631), and the final one is from Ral Partha (All Things Dark and Dangerous 02-962).



Tuesday, February 12, 2013

Anophelii

Combine the two most dangerous creatures on earth and you have the mosquito-people. In China Miéville's novel, The Scar, they are called Anophelii. The male Anophelii are portrayed as harmless scholars, while the female Anophelii are ravenous predators. The she-Anophelii only come to their senses when their overpowering hunger has been sated by a blood-meal.

Anophelii by Deviant artist VenGethenian


“Like a woman bent double and then bent again against the grain of her bones, crooked and knotted into a stance subtly wrong. Her neck twisted too far and hard, her long bony shoulders thrown back, her flesh worm-white and her huge eyes open very wide, utterly emaciated, her breasts empty skin rags, her arms outstretched like twists of wire.”

The Scar

The difference between the Anophelii genders are based on real-life mosquito biology, with only the females being equipped with mouthparts necessary for sucking blood.

However, striking a blow for equality, Syfy's Mansquito defies mosquito gender roles, and gives the male mosquito the ability to suck blood as well.


Human-sized mosquito-people are not available in any scale as far as I know, but I picked up a bunch of Mage Knight Spine Suckers (Minions #79, #80, #81; Nexus #105) for 79¢ which would be perfect as some sort of stirge- or mosquito-demon.



Using a technique I picked up from a fly fishing forum several years back, I printed some mosquito wings onto clear acetate sheets. These were cut out and attached to the miniatures.


The tutorial mentioned inscribing the veins in the wings and going over the lines with a dark wash, but I didn't bother with that step. I may have to print out some bigger wings since the current ones seem a bit undersized in the close-up shots.



A similar, but more involved tutorial for creating iridescent wings can be found at OOAK sculptor. I'll probably graft some 40K Gargoyle wings onto some of the other miniatures for a bit of variety (if I can ever find any at a low price).